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    Welcome to the revamped blog of the Lonelylizard! Feel free to take a look around!
    About me: I'm a 20 year old living in Singapore. Passion includes playing WoW and drawings.
    Realm played: Dath's Remar
    Characters: Lvl85 Deathknight, Lvl80 Paladin, Lvl80 Warlock, Lvl80 Priest, Lvl85 Hunter

Know Your: MI-er

Posted by Zeltan On 2/06/2011 11:54:00 AM 0 comments

Ever wonder what the different classes are capable of? When you need some dispelling, who can you count on to save your rear? When the tank "accidentally" pulled a Heroic thrash mob, who can help to keep them under control?

Know Your series will answer all your questions and more! Every week we'll take a look at a different aspect of gameplay be it crowd control or dispels. Hopefully this will help you be one step closer to mastering Cataclysm Heroics!


Movement Impair-ers, aka MI-ers, are a strange category of classes spanning over slowing, knockbacks and simply stopping mobs in their tracks. Almost every class have that abilities and using them smartly will help groups conquer heroics and raids.

There are many fights in Cataclysm that requires the use of MI ranging from Heroic Grim Batol's Faceless Ones to Blackwing Descent's Magmaw's worms.

Abilities will be classified as the following for easily reference: Slow (S), Stun (ST), Knockback (KB) and Root (R)

Deathknight

Chain of Ice - S - 8sec

Frost

Chilblains - S - 10sec

Unholy

Desecration - S - 20sec - AOE

Ghoul (Pet) - ST - 3sec

Druid

Entangling Roots - R - 30sec

Cyclone - R - 6sec

Balance


Typhoon - KB, S - 6sec

Fungal Growth - S - 10sec - AOE

Feral


Maim - ST - Varies

Pounce - ST - 3sec

Infected Wounds
- S - 12sec

Feral Charge - S/ST - Varies

Hunter

Concussive Shot - S - 4sec

Wing Clip - S - 10sec

Snake Trap - S - 12sec

Ice Trap - S - 30sec - AOE

Warp Stalker (Pet) - S - 6sec

Crab (Pet)
- R - 4sec

Crocolisk (Pet) - S - 6sec

Marksmen

Concussive Barrange - S - 4sec - AOE

Mage

Frostbolt - S - 9sec

Frost Nova - R - 8sec

Cone of Cold - S - 8sec - AOE

Ring of Frost - R - 12sec - AOE

Frost


Ice Shards
- S - Varies - AOE

Deep Freeze - ST - 5sec

Arcane


Slow
- S - 15sec

Fire


Blast Wave - S - 3sec

Priest

Mind Flay - S - Varies

Paladin

Hammer of Justice
- ST - 6sec

Rogue

Crippling Poison - S - 12sec

Kidney Shot
- ST - Varies

Cheap Shot - ST - 4sec

Deadly Throw
- S - 6sec

Combat

Blade Twisting - S - 8sec

Subtlety


Waylay - S - 8sec

Shaman

Earthbind Totem
- S - 10sec - AOE

Frost Shock - S - 8sec

Elemental


Thunderstorm
- KB

Earth's Grasp - R - 5sec - AOE

Warlock

Affliction

Curse of Exhaustion - S - 30sec

Destruction

Aftermath - ST/S - 3/5 sec

Shadowfury
- ST - 3sec - AOE

Warrior

Hamstring
- S - 15sec

Fury

Piercing Howl - S - 6sec

Prot

Shockwave
- ST - 4sec

Arms

Throwdown
- ST - 5sec

And this concludes our 4 part mini guide to class abilities. Hopefully the series has been helpful to you in your heroic runs! Till next time, good luck in heroics!

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