Ever wonder what the different classes are capable of? When you need some dispelling, who can you count on to save your rear? When the tank "accidentally" pulled a Heroic thrash mob, who can help to keep them under control?
Know Your series will answer all your questions and more! Every week we'll take a look at a different aspect of gameplay be it crowd control or dispels. Hopefully this will help you be one step closer to mastering Cataclysm Heroics!
The 3rd installment shifts the focus on the Silencers - people who helped mitigate damage to the tanks and raid by stopping the enemy from unleashing devastating spells.
The role of Silencers is to either silence or interrupt spellcasting.
Many heroics in Cataclysm requires the usage of interrupts and silences to succeed, prominent examples being the Stonecore Earthshapers and Lady Naz'jar in Throne of Tides. Letting them cast just one spell will potentially prolong the fight or result in tank death.
Fortunately, Cataclysm also provides some classes or specs with reliable interrupts so that the chances of a run being screwed over by not having Silencers in your pug are lowered.
What are reliable interrupts? Mainly interrupts with 10seconds, give or take, cooldown. Such abilities allow the constant interruption of spells without being unable to do so when the time calls for it.
Abilities will be classified into 2 categories: Silence which prevents spellcasting for a length of time and Interrupts which has short CDs but usable only on one spell and usually comes with spell-lockout.
Cooldowns are color coded to show the reliability. Green - Reliable, Orange - Sometime, Red - Unreliable
Deathknights
Strangulate - Silence - 2min CD
Mind Freeze - Interrupt - 10s CD
Druids
Skull Bash (Feral) - Interrupt - 10s CD (talented)
Solar Beam (Balance) - AOE Silence - 1min CD
Hunters
Silencing Shot (MM) - Silence - 20s CD
Moths (Pet) - Interrupt - 1min CD
Gorillas (Pet) - Interrupt - 30s CD
Nether Rays (Pet) - Interrupt - 40 CD
Mage
Counterspell - Interrupt - 24s CD
Paladins
Rebuke (All in 4.0.6) - Interrupt - 10s CD
Hammer of Justice (Prot Talented) - Interrupt - 1min CD
Priests
Silence (Shadow) - Silence - 45s CD
Rogues
Kick - Interrupt - 10s CD
Garrote - Silence - Usable only Out Of Combat
Shamans
Wind Shear - Interrupt - 6s CD
Warlocks
Fel Hunter (Pet) - Silence - 24s CD
Warrior
Pummel (DPS) - Interrupt - 10s CD
Shield Bash (Tank) - Interrupt - 12s CD
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It's a weird weird World....of Warcraft
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