Ever wonder what the different classes are capable of? When you need some dispelling, who can you count on to save your rear? When the tank "accidentally" pulled a Heroic thrash mob, who can help to keep them under control?
Know Your series will answer all your questions and more! Every week we'll take a look at a different aspect of gameplay be it crowd control or dispels. Hopefully this will help you be one step closer to mastering Cataclysm Heroics!
After a short New Year break, we now return to another topic in the Know Your series: Controller. The art of crowd control is hard to master and vital to the success of a heroic group. Having another healer mob up means fighting an eternity since Cata heroics are harder than WotLK.
Absent from WotLK, CC is now back with a vengeance and more classes have joined in the fun since the ole days of Burning Crusade.
Each class has been color coded to be more visible.
Deathknight
Frost: Hungering Cold - All - 10sec - Melee Range
Druid
Entangling Roots - All - 30sec - Useful only on Melee
Hibernate - Beast, Dragon - 40sec
Hunter
Freezing Trap - All - 60sec - Able to affect more than 1 target
Survival: Wyvern Sting - All - 30sec
Mage
Polymorph - All - 50sec
Paladin
Retribution: Repentance - Demon, Dragon, Giant, Humanoid, Undead - 60sec
Priest
Mind Control - All - 30sec
Shackle Undead - Undead - 50sec
Psychic Scream (Glyphed) - All - 8sec - Melee Range
Rogue
Sap - Humanoid, Beast, Demon, Dragon - 60sec - Only Useable out of combat
Shaman
Hex - Humanoid, Beast - 60sec
Bind Elemental - Elementals - 50sec
Warlock
Banish - Demons, Elementals - 30sec - Unbreakable
Fear (Glyphed) - All - 20sec
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It's a weird weird World....of Warcraft
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Warlocks have a nice fear CC if its glyphed, stops the target moving and lasts a while.
Oh right, how could I forget about that, silly me :p Thanks Cly