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    About me: I'm a 20 year old living in Singapore. Passion includes playing WoW and drawings.
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Unliving: What 3.2 means for DK

Posted by Zeltan On 8/06/2009 08:56:00 PM 0 comments


3.2 DK Talent Calculator

So now that 3.2 is out, all DKs should find their talents resetted. The new patch brought new significant changes to both the Unholy Tree and the Frost Tree, enough to make you decide if you want to stay as a particular spec of DK. Let us go through the new DK changes.

General

  • Blood Plague & Frost Fever deals 15% more damage
    A really awesome buff to DKs, especially to Unholy DKs and anyone taking Black Ice talent
Blood
  • Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
    A small nerf to prevent Blood DKs from using the newly buffed BS too much, thou currently BS damage is back to its 3.1 form. It's a nerf for Blood DKs during Hodir trash since HS is counted as a AoE attack
  • Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
    No more waiting for your RP to cap at 100 or 110 depending on spec
  • Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
    Small nerf, nothing much
Frost
  • Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
    It's a buff to Frost DW builds since you dont have to spend excessive points in the talent. As for 2H builds, it frees up some talent points for utility talents
  • Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
    Does not bother a DPS DK
  • Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
    This new talent breathes new life into DW once again, making Frost the premiere tree to go for DW. Now, DW DKs will favor 2 slow handers. More on DW to come soon(tm)
  • Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
    Does not bother a DPS DK
  • Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
    A straight nerf to FS, nerfing the already crippled FS damage for 2H just to keep DW damage in check
Unholy
  • Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
    Makes Desolation purely for tanking only, nerfing a DPS DK graphical coolness.
  • Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
    Appears to be a nerf since the damage buff will likely fall off before you can use BS again. On movement fights, it might prove to be a dps increase over the old Desolation
  • Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%
  • Straight nerf to SS, some have theorize that Obliterate will surpass SS for Unholy at high ArPen
  • Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
    A buff, you no longer have to worry about your gargoyle flying away if you dont have enough RP left.
  • Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
    One less button for Unholy DK to push, a nerf for Unholy DK's AoE
So to sum it up, this patch buffs Blood, DW Frost DKs and nerfs 2H Frost DKs. Whether the new changes to Unholy is a buff or nerf remains to be seen. Until then the next post, cya

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